Update to revision 498

Key changes:

  • Added implementation for linux Application ::PrintCallStack ::CaptureCallStack and ::DumpCallStack .
  • Added atomic_fixed_buffer and test for it.
  • Added GPI_SURFACE_DESTROYED event to signal complete surface destroying.
  • GPI_Surface on android now correctly resets its resources on context loss and sends GPI_SURFACE_RESET.
  • Mutex refactored to remove uneeded class.
  • Refactored ThreadStorage.
  • Added spin_lock.
  • Fixed not thread-safe window creation under windows[Issue:22].
  • Fixed incorrect Folder::OpenFilePath behavior.
  • Fixed reference counting in IPI devices.
  • IPI_Gamepad for windows implementation (simple winmm).
Update to revision 477

Key changes:.

  • Fixed divergence in IPI logic between SDK and java code [Issue:56].
  • Changed FileSystem::OpenStream to return resource_ptr.
  • Changed some more functions to return resource_ptr instead of raw pointer.
  • Fixed animation manager (added Create function and fix incorrect behavior).
  • Change rules to be more relaxed for array separation while loading PropertyContainer from XML.
  • Added library loading functions to Application.
  • Fixed HTTPStream redirection (302 response).
  • Implemented User-Agent providing in HTTPstream.
  • Added functions returning resource instead of raw pointer in Folder and FileSystem.
Update to revision 462

Key changes:.

  • Changed SDK libraries folder layout for more readable names.
  • Implemented correct multiple surface creation on android platform.
  • Fixed crash on exit in JDFont.
  • Added PathFinder to base/math (probably temporary location) with deijkstra and A* search algorithms.
  • Float16 implementation moved to header.
  • Fixed bug in sort function.
  • Added lazy_string.
  • Added Run, SetCurrentFolder, GetCurrentFolder, GetApplicationPath to Application class.
  • Other small improvements and fixes.
Under construction

To get SDK please proceed to download page.

Issues please see here.

Welcome!

Here you will find information concerning Joy Engine framework.

Eventually would appear wiki with documentation, download section, etc.

But right now this website is under construction, so please be patient.

Thank you!

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